* Mikwuyma (Mike Uyama) for being my AIM whore, telling me a few tips such as not charging up for second last boss and timing the run. I'd also like to thank the following people: ![]() Stopped at last propellor for a second because controller decided to count the shoot button as a double-tap. 1.6 second fake load time (real time of non-scratched disk ~1.1 seconds) (Mike's note: it's true, I watched the original video) (i know we coulda killed less stuff in first 4 levels, but you gotta see the irony!)ģ3.4 seconds removed due to dodgy disk. IRONICALLY, if we had not died, we would have gotten an average of 85.8 and thus would have had to do levels 6/7. Cow was fairly easy section whereas boss made an almost impossible jump (player two makes a tas-like jump whereas player 1 dies). ![]() Last turret of airship fires an extra bullet due to a mis-aimĪccidental deaths at Cow and boss. Snake core - can be killed in one less jump if you are TAS-likeīoss where he opens mouth twice instead of once (nothing you can really do about this you need completely perfect timing.) Missed by one full charge. I now state all the mistakes/stuffups and you can assume everything else is perfect. ![]() ![]() Available in six versions: low/normal quality DivX, and normal/high/insane/low quality H.264 MPEG-4.įirst of all, i would like to mention despite the game appearing to have 3 weapons, there are only two(plus charged versions of course). Speed run of Contra: Shattered Soldier on 2-player mode, done on February 17 2007.
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